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Alternity - Dark Matter Core Rules
It's the dawn of the 26th century. Humankind stands on the threshold of greatness and the brink of destruction. Which way will the scales tip? This book presents a game universe for heroes to conquer, investigate, and explore. Scheme with operatives of VoidCorp, fight against Thuldan Legions, and uncover the mysteries of the frontier. Visit a dozen fully described worlds, and learn of powerful interstellar empires. Pilot a starship into uncharted territory, make a smuggling run to an occupied star system, contact a new alien species, and bring galactic criminals to justice. This book contains everything a Gamemaster needs to design and play adventures in the Star*Drive universe: An overview of the "future history" of humanity, beginning with our first tenative steps toward the stars and culminating in the cataclysmic Second Galactic War. The world of 2501: The state of the galaxy in all aspects of human society medicine, religion, cybertechnology, robotics, the Grid, and more. Descriptions of the 13 stellar nations of Old Space the civilizations that survived the last war and threaten to touch off the next one. A detailed look at the Verge, the mixture of settled worlds and unclaimed space where the pioneers of the 26th century will prove themselves to be true heroes...or die trying. A Hero Creation chapter filled with tips on how to make heroic adventurers in the Star*Drive setting. Dark . . . gritty . . . wondrous and wild: Science fiction with attitude.
$29.95
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Alternity - Dark Matter Campaign Setting
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Alternity - Dark Matter the Killing Jar
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